import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.boot.test.context.SpringBootTest; @Autowired private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; private RedissonClient redisson; try { lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS); lock.lock(10, TimeUnit.SECONDS);